Adepta
All Work

Experimental Build · A-10 · v0.4

Luma Objects

Make every object feel collectible before it feels purchasable.
CreativeDesigner furniturePortfolio Gallery
ADEPTA LAB / RUNNING7517 / ADAPTED
Portfolio Galleryv0.4 / LAB
OBJECT 01LUMA

MATERIAL
LIGHT
SCALE

THE PROBLEM WE ADDRESSCan an object feel collectible before it feels purchasable?
01Modelled business scenarioCompany and figures are fictional
02Working mechanismPortfolio Gallery
03Modelled outcomeFor commercial orientation

MODELLED BUSINESS SCENARIO

Sell high-margin objects without leading with a discount.

BUDGET$32,000 media / monthPERIOD10-week model
01+63%Product-page depth
021.6 → 2.3New-customer ROAS
03+17 п.п.High-margin mix

Modelled for tactile films, editorial pages and product proof.

BUSINESS MODEL

What is sold and where the problem starts.

01SCALEPremium furniture brand
02MARKETFrance, Germany and Benelux
03PRODUCTLimited-edition furniture and lighting
04REVENUE MODELHigh-AOV e-commerce and design enquiries
TASK

Grow first-time sales of high-margin pieces without using blanket promotions.

STARTING POINT

The site looked editorial, but ads repeated catalogue shots and sent every visitor to the same product grid.

TARGET

Raise new-customer ROAS above 2.1, improve high-margin product mix and keep purchase CPA below $145.

THE EXPERIMENT STORY

The catalogue showed furniture. It did not let anyone feel the object.

This narrative uses a modelled scenario. The company, budget and outcomes are fictional; the diagnostic and operating logic show how a real engagement would unfold.
  1. 01
    01 / THE BRIEF

    The first symptom was not inside the ad account.

    High-consideration pieces were reduced to identical thumbnails, dimensions and price. Visitors admired the collection, postponed the choice and returned to brands whose materials, scale and craft were easier to imagine inside a real home.

    Premium furniture brand was selling limited-edition furniture and lighting across France, Germany and Benelux. The model was high-aov e-commerce and design enquiries. On the surface, the brief sounded direct: Grow first-time sales of high-margin pieces without using blanket promotions.

    MODEL
    High-AOV e-commerce and design enquiries
  2. 02
    02 / WEEK ONE

    Premium versus performance

    The site looked editorial, but ads repeated catalogue shots and sent every visitor to the same product grid. The trap was that isolated metrics still looked acceptable: Creative CTR was 0.71%, editorial cpc was $2.84, and purchase cpa was $179.

    The team feared that performance variants would cheapen the brand. That changed the diagnosis. The issue was not one toggle inside an ad account; it was what the system counted as success and which signal reached the team. The work had to connect media to the outcome that actually created business value.

    Purchase CPA
    $179 → <$145
  3. 03
    03 / THE TURN

    Build each product page as a tactile editorial story, then remove uncertainty with scale, samples and a human consultation.

    The first decision was “Object stories.” Turn material, maker and room context into distinct campaign territories. It was followed by “Editorial routes”: Match each film to a short story with dimensions, delivery and proof.

    Kept one art direction and varied sequence, crop, proof and context instead of visual quality. Once the measurement logic was shared, the team could see what to stop, what needed a different message, and where the real constraint sat in the page, lead handling or product availability rather than traffic.

    FIRST DECISION
    Object stories
  4. 04
    04 / THE BUILD

    Objects with gravity: let texture, weight and light sell before the price appears.

    Objects with gravity: let texture, weight and light sell before the price appears. The production plan became 10 tactile films, 30 crops and statics, 5 editorial routes and a trade-specification flow. The tests were not about abstract taste; they covered material macro, room transformation, maker hands, limited edition, delivery confidence and scale in space.

    The journey was assembled as one chain: Tactile film → Object story → Product or trade route → Margin-weighted sale. Meta, Pinterest, Google Shopping, YouTube no longer lived in separate reports, while Shopify, GA4, Pinterest Tag, CRM, Product feed connected spend, behaviour and the final outcome. Added assisted conversion, save and sample-request signals to the evaluation window.

    SYSTEM
    4 channels · 5 tools
  5. 05
    05 / THE DECISION

    For design objects, conversion follows desire — and desire needs detail before it needs a button.

    In the model, creative ctr moved from 0.71% to 1.43%, purchase cpa from $179 to $132, and high-margin mix reached 48%. These are not promises; they make the decision thresholds explicit before real data enters the system.

    Weeks 9–10: Scale profitable objects and trade leads. The main conclusion reached beyond a single campaign. Performance did not require discount aesthetics. It required connecting brand desire to stock, margin and a confident buying path. That is the logic a real engagement would retain, using the client's actual evidence, constraints and accountable decision makers.

    High-margin mix
    48%

KPI / CTR / CPC / CPA

Not one vanity percentage. The full metric chain.

Every figure in this section is modelled to demonstrate the scenario economics.
01Creative CTR
BEFORE
0.71%
TARGET
1.20%
MODEL
1.43%

Visual desire

02Editorial CPC
BEFORE
$2.84
TARGET
<$2.20
MODEL
$1.92

Cost of engaged visit

03Purchase CPA
BEFORE
$179
TARGET
<$145
MODEL
$132

Acquisition cost

04New-customer ROAS
BEFORE
1.6
TARGET
>2.1
MODEL
2.3

Revenue efficiency

05High-margin mix
BEFORE
31%
TARGET
>40%
MODEL
48%

Product profitability

STRATEGY

Four decisions that change the economics.

  1. 01
    Object stories

    Turn material, maker and room context into distinct campaign territories.

  2. 02
    Editorial routes

    Match each film to a short story with dimensions, delivery and proof.

  3. 03
    Margin feed

    Use contribution margin and stock depth in product campaign decisions.

  4. 04
    Designer capture

    Route trade professionals into sample and specification enquiries.

CREATIVE IDEA

Objects with gravity: let texture, weight and light sell before the price appears.

PRODUCTION

10 tactile films, 30 crops and statics, 5 editorial routes and a trade-specification flow.

WHAT WE TEST

Material macro, room transformation, maker hands, limited edition, delivery confidence and scale in space.

PATH TO OUTCOME

  1. 01Tactile film
  2. 02Object story
  3. 03Product or trade route
  4. 04Margin-weighted sale

WHAT DID NOT GO TO PLAN

Problems are part of the work. So are the fixes.

01

Premium versus performance

PROBLEM

The team feared that performance variants would cheapen the brand.

FIX

Kept one art direction and varied sequence, crop, proof and context instead of visual quality.

02

Long consideration

PROBLEM

Same-day ROAS undervalued saved products and designer enquiries.

FIX

Added assisted conversion, save and sample-request signals to the evaluation window.

OPERATING CADENCE

What happens while the project runs.

  1. 01Weeks 1–2

    Map margin, stock and decision journeys.

  2. 02Weeks 3–5

    Produce tactile creative system.

  3. 03Weeks 6–8

    Launch editorial and shopping routes.

  4. 04Weeks 9–10

    Scale profitable objects and trade leads.

MAIN TAKEAWAY

Performance did not require discount aesthetics. It required connecting brand desire to stock, margin and a confident buying path.

This demonstrates how we think — it does not fabricate a case study.

This is not a client result; the numbers are sample data. For your project, we adapt the solution, tools and measurement to the task and budget.

Discuss a Similar Solution
Luma Objects — Adepta Experiment